Best educational games at the market - animals for kids flashcards - fruit and vegetables for toddlers flash cards - colors for babies pictures - shapes for kids (learning game) - months of the year - (educational quiz for kids) - days of the week (learning game) Teach your babies with fun. Your kids will learn alphabet, numbers, animals, fruits, colors, shapes, days of the week, months of the year and much more. Our educational game shows children the alphabet letters and teach them to recognize letters as they appear. As a result, preschoolers kids learn the letters sounds much more faster. Features: - educational games for kids free - baby learning games - days of week for kids - educational quotes - educational games for kindergarten - abc flashcards for kids - educational apps for toddlers - sounds of letters - educational games for teens - months of the year for toddlers - colors for toddlers app free - learning games and apps for preschoolers - shapes for babies apps - numbers for kids games - calendar for baby - talking alphabet - learning flashcards for kids - educational baby games free - education quest - education quiz - animals for kids - shapes and colors - baby learn abc and numbers - letters and numbers - teacher apps - teacher games - math games for kids Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to teach people about certain subjects, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play. Game types include board, card, and video games. Game based learning (GBL) is a type of game play that has defined learning outcomes. Generally, game based learning is designed to balance subject matter with gameplay and the ability of the player to retain and apply said subject matter to the real world. Learning is acquiring new, or modifying existing, knowledge, behaviors, skills, values, or preferences and may involve synthesizing different types of information. The ability to learn is possessed by humans, animals and some machines. Progress over time tends to follow learning curves. Learning is not compulsory; it is contextual. It does not happen all at once, but builds upon and is shaped by what we already know. To that end, learning may be viewed as a process, rather than a collection of factual and procedural knowledge. Learning produces changes in the organism and the changes produced are relatively permanent. A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).